Is there and equivalent to TextBlock in GUI3D


I cant seem to find a control to use as a label or text in GUI3D, do I need to create my own custom control for this by inheriting from Control3D?

Or should I just use Advanced Dynamic Textures on a plane in conbination with or instead of GUI3D?

No, there’s no specific GUI3D control for texts. Using an ADT over a plane is probably the best option.

Thanks Evgeni, thought that would be the case.