Ok, I’ve found the answer in another post here : Displacement Map
The meshes have to be updatable and the ground has to be subdivided.
Here’s the result : https://playground.babylonjs.com/#PTLSUP#2
Ok, I’ve found the answer in another post here : Displacement Map
The meshes have to be updatable and the ground has to be subdivided.
Here’s the result : https://playground.babylonjs.com/#PTLSUP#2