Hi!
This PG runs a relative animation. It should start to animate the position of sphere from the current position. Looped animation sequences are started correctly, relative to the spehere’s position.
Thank you!
Hi!
This PG runs a relative animation. It should start to animate the position of sphere from the current position. Looped animation sequences are started correctly, relative to the spehere’s position.
Thank you!
I think relative mode repeats from the start key, not from the current value, but I might be mistaken, so I’ll tag @sebavan to check
It should start from the current value in my opinion. Then it will be really relative
However the same effect can be achieved by parenting the animated mesh and move the parent to the desired starting position but the simpler the better.
I agree that it would be better if relative mode started from the object’s current value, but if we change it, it will be a breaking change… We could consider it more of a bug, but the existing relative animations would still be broken…
I’ve created a PR anyway, so let’s see if we can merge it:
What about to introduce another relative mode? RELATIVE_FROM_CURRENT let’s say…
thank you!
I reported your idea on my PR, so let’s see what the team thinks.