Noticed on Frame whenever we delete an asset the callback at the end is never reached.
Looked into it and saw that there was an animation being fired responsible for the action and callback.
In this case we are trying to “bounce” animate down to zero scaling, but it skips zero and keeps going into negative infinity.
This is a regression as this animation has been in use for us for as long as I can remember.
Could be related to this:
So its probably just that we need to update our Loop mode?
Yup that was it. I guess its not so much a bug as a breaking change?