I have found recently that, now when moving the camera forward with controls, it stutters as if continually colliding with the floor. Has something changed in the api ?
The documents suggest that the gravity vector is calculated by dividing the frames per second by a value -9.81. The problem is that with a value this low, you can travel up in the air, and as the gravity is not applied to a stationary object, you hover.
It looks like it’s the same problem with post pointed by @Evgeni_Popov
I don’t think it’s caused by collisionRetryCount as it’s only making that variable to become public.
Let me check what happens in the code …