Keyboard move input does not test panningSensibility against 0

ArcRotateCameraPointersInput tests panningSensibility against 0 to make it possible to turn it off.
ArcRotateCameraKeyboardMoveInput does not test panningSensibility against 0.

Hello first :slight_smile:
Can you point out the code you are talking about?

Absolutely :slight_smile:

arcRotateCameraInput.ts row 104

protected onTouch(point: Nullable<PointerTouch>,
                      offsetX: number,
                      offsetY: number): void {
        if (this.panningSensibility !== 0 &&
          ((this._ctrlKey && this.camera._useCtrlForPanning) || this._isPanClick)) {
            this.camera.inertialPanningX += -offsetX / this.panningSensibility;
            this.camera.inertialPanningY += offsetY / this.panningSensibility;
        } else {
            this.camera.inertialAlphaOffset -= offsetX / this.angularSensibilityX;
            this.camera.inertialBetaOffset -= offsetY / this.angularSensibilityY;
        }
    } 

arcRotateCameraKeyboardMoveInput.ts row 174 - 219

public checkInputs(): void {
    if (this._onKeyboardObserver) {
        var camera = this.camera;
        for (var index = 0; index < this._keys.length; index++) {
            var keyCode = this._keys[index];
            if (this.keysLeft.indexOf(keyCode) !== -1) {
                if (this._ctrlPressed && this.camera._useCtrlForPanning) {
                    camera.inertialPanningX -= 1 / this.panningSensibility;
                } else {
                    camera.inertialAlphaOffset -= this.angularSpeed;
                }

No this.panningSensibility !== 0 in the lower

makes sense! wanna do a PR?