In fact, we can’t do padding on compressed files because that would require decompressing + padding + recompressing, which is not possible.
So you need to use power-of-two textures from the start if you are aiming for WebGL 1.
In fact, we can’t do padding on compressed files because that would require decompressing + padding + recompressing, which is not possible.
So you need to use power-of-two textures from the start if you are aiming for WebGL 1.