I have an issue with the UtilityLayerRenderer, I use it in order to draw an image in front of the 3D scene.
Here is a playground to show you my issue: https://www.babylonjs-playground.com/#DEYAQ5#99
Despite the fact that I have the option autoClearDepthAndStencil set to false in order to keep it in front of the 3D scene, we can see a flash which matches with the fact that I rise the scene light intensity.
It lasts only one frame but still, we shouldn’t see it as my image Layer is already created.
My question is, how can avoid that flash ?
Thanks for your help