Hi, I think this is one of the weirdest questions I ever asked here but let’s see where it leads!
First let me explain: In our viewer as you can see in this example, in the viewer ou Naker we progressively raise the hardware scaling level when the camera stops moving. That way we have a very clean rendering and we do not need too much performance. But we still have to render several frames from 1 to 0.5 hardware scaling level so that this is not too steep.
We just found an even better way to do that, the idea is to calculate only one frame with 0.5 hardware scaling level and progressively putting it in front of the previous one playing with their opacity for instance.
We could do that using two canvas but that will not be effective to build twice the scene.
So my question is: Do you know how we could slowly update the frame with BabylonJS ?
I tried to go through the Engine and Scene API Documentation to see if some Methods or Properties sounded like something which will do that but no clue so far.