LensRenderingPipeline with webgpu engine

Are there plans to update the shaders for the LensRenderingPipeline to be used with the webgpu engine anytime soon?
Currently it throws errors like for example:

Error while parsing WGSL: :240:27 error: 'textureSample' must only be called from uniform control flow

let x_186 : vec4<f32> = textureSample(textureSamplerTexture, textureSamplerSampler, x_185);

An easy way to make it work is to disable uniformity analysis (see line 2):

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