Are there plans to update the shaders for the LensRenderingPipeline to be used with the webgpu engine anytime soon?
Currently it throws errors like for example:
Error while parsing WGSL: :240:27 error: 'textureSample' must only be called from uniform control flow
let x_186 : vec4<f32> = textureSample(textureSamplerTexture, textureSamplerSampler, x_185);