Lightmaps / Shadowmaps / Tiled Textures

Albedo is not meant for the lightmap , you assign light map to the lightmapTexture property

here is working example playground that :

  1. loads a glb
  2. loads and assigns an albedo texture
  3. loads and assigns a lightmap

if you open the inspector you can view the texture channels and there is a button to show the texture isolated.

The effect of the lightmap in this example is subtle but it makes a difference.

on a side note , it is possible to bake lighting into the diffuse texture , sometimes this is a viable solution and i do it myself, but you have to understand the limitations this brings. ( diffuse is not tilable when doing this for example )

Normally the lightmap texture has a much lower resolution compared to all the other channels. A little noise in this texture is even desirable :wink: