Load model with BABYLON.SceneLoader.Append using DataURI's

loadmodel(args) {
  const dataUri = args.model;
  BABYLON.SceneLoader.Append("", dataUri, scene, function (scene) {

    const root = scene.getTransformNodeByName("__root__");
    if (root) root.name = args.name;
  });
}

It would be great if you could share your question ?

Sorry, I forgot to mention that I fixed it. Looks like that SceneLoader.Append doesn’t support DataURIs so I used SceneLoader.ImportMesh.