loadmodel(args) {
const dataUri = args.model;
BABYLON.SceneLoader.Append("", dataUri, scene, function (scene) {
const root = scene.getTransformNodeByName("__root__");
if (root) root.name = args.name;
});
}
It would be great if you could share your question ?
Sorry, I forgot to mention that I fixed it. Looks like that SceneLoader.Append doesn’t support DataURIs so I used SceneLoader.ImportMesh.