Is there a way to load the babylon.toolkit.js into the Viewer to use Unity exported scenes ?
I know that you can change the exporter settings in Unity to Right Hand, disable Unity meta and change submesh to Primitives and it work but if possible I would like to be able to export cameras from the unity scenes to be able to switch the viewer to different scene cameras.
I read the post mentioned above and I saw your example and I don’t understand either what I am missing. I exported all libraries from Engine.html in the unity export folder to my Web application, I load them in my angular App. I added all ES6 libraries and setuped the engine and scene as you can see in my second post but when I try to load GLTF that has unity meta enabled I get the NO_TOOLKIT error.
FYI… You only need the one file for my toolkit… that is babylon.toolkit.js
All the other scripts loaded in the engine.html is for when you using the built-in web project deployment options… An i am generating an entire web viewer project for you that you can deploy
out the box