@MackeyK24
It works fine in tool’s preview , but i dont’t know what is the best way to use it in my project.
Thanks a lot…
In privew:
In my project:
You need to have Babylon.manager.js in your other web project
Or disables all toolkit feature and metadata and just have a raw right handed primitive mesh gltf 2.0 file that can loaded with any gltf viewer. You obviously won’t have all the extra unity like feature that Babylon.manager.js provides
But i already include the babylon.manager.js in my html.
<script type="text/javascript" src="libs/babylon.manager.js"></script>
<script type="text/javascript" src="Unity/scenes/BBL_Export.js"></script>
I don’t know what is BBB_Export
Take a look at my engine.html to see all libs that I load
sorry , the BBL_Export is my unity project’s name ,but the BBL_Export.js is created by the tool and is load in the engine.html.
looks like my scripts is all in it.
@MackeyK24
Can you package up the project and send to me so I can take a look at it
@MackeyK24 any progress ?
Sorry, i finally found if i load the loaders.js will cause this error.
<script src="babylon/loaders/babylonjs.loaders.min.js"></script>
Just bumping here as a reminder to @MackeyK24 if possible
Yo @Tidus
Oops… this was in my toolkit project with my engine.html
Are you saying you are getting these errors running in an external
project ???
If so… use the engine.hmtl i generate to show all the LIBS you should be loading on the page…
I dont use babylon.loaders… mine is called babylon.gltf.js (Which is really babylon.gltf2fileloader.js renamed)
BUt again… use engine.html as a guide for all the libs i am using