Loading a model (.gltf/.glb) without file path, so only loading model from model data

Hello there,

BABYLON.SceneLoader.ImportMeshAsync("name", "/relative path/", "myFile");

How can I not use last two parameters? And only put there my model data (.glb for example).

You can refer to this case:
https://doc.babylonjs.com/features/featuresDeepDive/importers/loadingFileTypes/#advanced-usage