Hello everyone…
Recently I decided to change texture format from .png to .dds of my models. I converted it and then converted it all (mtl, obj, dds) to .glb. I thought that scene gonna work smoother and whole application will consume less memory. But I came across this error which I’m not sure what means:
ERROR Error: Uncaught (in promise): Error: /textures/0: Error while trying to load image: 68,68,83,32,124,0,0,0,7,16,10,0,... - Fallback texture was used
Error: /textures/0: Error while trying to load image: 68,68,83,32,124,0,0,0,7,16,10,0,... - Fallback texture was used
at babylonjs.loaders.min.js:1
at M (babylon.js:16)
at Image.d (babylon.js:16)
at ZoneDelegate.invokeTask (zone-evergreen.js:391)
at Object.onInvokeTask (core.js:41344)
at ZoneDelegate.invokeTask (zone-evergreen.js:390)
at Zone.runTask (zone-evergreen.js:168)
at ZoneTask.invokeTask [as invoke] (zone-evergreen.js:465)
at invokeTask (zone-evergreen.js:1603)
at Image.globalZoneAwareCallback (zone-evergreen.js:1629)
at resolvePromise (zone-evergreen.js:797)
at resolvePromise (zone-evergreen.js:754)
at zone-evergreen.js:858
at ZoneDelegate.invokeTask (zone-evergreen.js:391)
at Object.onInvokeTask (core.js:41344)
at ZoneDelegate.invokeTask (zone-evergreen.js:390)
at Zone.runTask (zone-evergreen.js:168)
at drainMicroTaskQueue (zone-evergreen.js:559)
at ZoneTask.invokeTask [as invoke] (zone-evergreen.js:469)
at invokeTask (zone-evergreen.js:1603)
Does anyone know what could it mean? Babylon can’t load glb with dds texture?
Edit*
Also, when I want to load dds texture from my local server i got this warning:
babylon.js:16 BJS - [13:38:42]: Failed to load http://localhost:5000/file_name-dxt.ktx, falling back to http://localhost:5000/file_name.dds
I’m wondering why it’s loading dxt at first? And also, still can’t load .dds texture