Loading serialized scene containing mesh(es) with texture(s) leads to 'Failed to execute 'texImage2D' on 'WebGL2RenderingContext': Overload resolution failed.' error

ooohh ok, now i understand, it returns an actual promise object, not just the result.


okay… it’s actually commented in the core code already, could have saved some time by checking earlier :joy: (scroll right)

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I have created an issue for this:

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PR on its way:

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