Loading transform nodes with assets manager

I’m using the assets manager to load in gltf files and its working well so far however I’ve hit a bit of a road block. While I’m able to get the meshes using the onSucess method I cant see any way to get the transform nodes.

If anyone knows the secret to getting the transform nodes using the assets manager please let me in on it :slight_smile:

Hey, you can still look at scene.transformNodes?

Thanks for the suggestion @Deltakosh!

That gave me the idea of using an asset container and finding the transform nodes I wanted in the asset containers scene.transformNodes.

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