When using SceneSerializer.Serialize to serialize the current scene,the OpenPBRMaterial was not serialized properly,so many properties were not serialized,it‘s that in case or just forgot ![]()
We are still in the process of building the material. We will do an overall pass at the end to be sure we are not missing serialization data
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I am particularly looking forward to the official launch of this material, as its performance looks better than ordinary PBRM material. I wish you a smooth development progress ![]()
