I found a great example of what I want, but I am not sure how I could build in with Babylon.
Is there a terminology for calling this kind of technique?
Is it just matrix transformation? I could not find anything by Googling “Babylonjs image matrix tranform”
I feel like, perhaps, this(Mesh Behaviours) can be used?
[UPDATE]!!
WOW! I just found this post on Babylon forum.
Maybe this can be helpful
[UPDATE 2]
I tried to convert the above PG example for 2D image on a plane, but hmm it’s not working yet.