Matching out of the box rendering of Khronos Viewer & ThreeJS

I’ve found two things thus far.

  • Babylon appears to process the hdr to a lower resolution
  • As per the reply to the post linked below, I tried to set hardware scaling for a local development test and I think it may have helped just the slightest. Things still don’t quite match though.
scene.getEngine().setHardwareScalingLevel(1 / window.devicePixelRatio);

I’m a new user so I don’t appear to be able to upload files. Here’s a link to the hdr and glb if you care to play with them.

https://file.io/ItE65Sj9a2xl