Basically I am newbie to this Babylon.js thing and exploring things now.
I have one model exported to Babylon and I am using sandbox to view it and to apply the backed material on to it, But when I apply the material is not getting applied properly they way I applied in 3ds max. Is there any way I can fix this?
export and drag&drop in the sandbox: it should be fine without any modifications
In your screenshot, it looks like it’s just a matter of UV channel used by the texture. Are you baking using UV2 channel? If so, modify the coordinatesIndex used by your texture.