I am new in Babylon, and I am little confuse of the workflow. I saw a lot of video tutorials, but I didn’t find how to resolve this question.
I use 3d max to create the meshes, and at the moment, I use the 3d max material editor to create the materials and export the model to glb. Works fine. The problem is using the 3d max material editor, I have some limitations (for exemple I want to combine two normals maps in a one material), so I started to use the Babylon editor material. I don’t have any problems, I can create the materials as I want.
The problem is here, I have the mesh created in 3d max, and I have the material created in the babylon editor material, and I don’t know how to apply this material to the mesh and export to glb.
I explored playground and sandbox but I don’t find the solution, and I think it should be very easy to do…but not for me
I try to explain my workflow. I don’t use babylon playground, I use the sandbox because is very easy to load a glb (previously exported from 3d max). I explored the playground a few days ago, but I don’t see the way to import directly a glb as the babylon sandbox.
So if I understand, through sandbox is not possible to apply a material previously created in babylon editor material?
It will be good if I can do it with Sandbox, because I saw how to modify a lot features of the mesh or material and I can export in glb format.
You can use dropbox if you have this. You can get a free account dropbox.
Alternatively you can set-up a local environment but it takes a bit more effort and you will not be able to share your PG. Opening either a Github or dropbox account is ez and free. I would advise you to choose from one of these. Or one of the other secure sources listed in the doc, as per the link shared above by @JohnK . The problem here is that the browser is requesting for a ‘secure’ source (part of CORS policies). This is actually not a restriction from Babylon.js. We just have to do with it.
Meanwhile, have a great day