var transformMatrix = someTransformMatrix;
var pointA = new Vector(1,2,3);
var point B = Vector3.TransformCoordinates(pointA, transformMatrix);
Now is there a way to reverse this process, by just having pointB to get pointA Vector? Like a “MagicalReversingMethod” on Vector3 that will reverse it?
var transformMatrix = someTransformMatrix;
var pointA = new Vector(1,2,3);
var point B = Vector3.TransformCoordinates(pointA, transformMatrix);
var pointAclone = Vector3.MagicalReversingMethod(pointB, transformMatrix);
///pointA === pointAclone
I really cant find this “MagicalReversingMethod” that will reverse that process. Is there anything like that?