Can someone please help me in implementing Transform functionality on BabylonMatrix?
For a given Vector3 and a Matrix, the method should apply Rotation, Scale and Translation and return the new Vector.
The functionality is there in SharpDx.Vector3 struct. I tried to understand it but confusing.
I then constructed SharpDx.Matrix from BabylonMatrix and performed the Transform using SharpDx.Vector but the results are not coming properly. Either my BabylonMatrix->SharpDx.Matrix mapping is wrong or Babylon uses a different algorithm for Transform.
Please help me. I am blocked for days.
Thanks in advance for your help.