Hi guys, very new to Babylon & super excited to discover all these wonderful functionalities.
After two successful export, I started to be quite confident…
Yet, I’ve been stuck for hours on trying to fix a model from 3ds max a freelancer exported to me as an FBX…
All looks lovely on Maya, low poly & textures well linked, and yet the model loads white…
The error message I receive in orange says my material has UV1 & UV2 and only one can be supported.
Therefore I decided to find this evil UV & delete it … But it turns out its ‘‘map1’’ the ‘‘default’’ UV set of Maya, which seems not to be delectable.
Any ideas on how to fix this easily (without redoing the whole mapping on the default layer) and finally export my lovely .GLB?
I’m a little out of breath and feel like the only thing I haven’t tried yet is to install 3dsmax… xD
Thanks a million to whoever has a good idea!