Hello everyone. I downloaded the babylon.js Maya Exporter to make GLB’s out of my and it is all working good but when i export my asset everything works fine but 2 meshes in the entire scene get this error
( Failed to export UV set named map1. Ensure all vertices are mapped to a UV coordinate)
so all my normal maps and AO’s are showing up fine for all my our models besides those. I checked their maps and UV’s a billion times and cant figure out why it chooses not to work for those 2 pieces that wont have normals showing up for some reason. Any help is appreciated for this noob. Thanks!