thx for your reply. No there are no animations or morph targets. We were able to reduce the unused objects. But the protocol still says we have 2 unused objects but in blender are only the used meshes e.g. materials. We still got some hickups but the memory stays at a constant level of 230mb after the first camera movement.
Zooming doesnt affect the memory or produces hickups. Bevor camera movement the memory is at 11 - 15 mb.
whats the estimated memory usage for an model of 12mb size with 2 basic pbr materials?
is it possible that the draco compression is part of the problem.
{
“code”: “UNSUPPORTED_EXTENSION”,
“message”: “Cannot validate an extension as it is not supported by the validator: ‘KHR_draco_mesh_compression’.”,
“severity”: 1,
“pointer”: “/extensionsUsed/0”
}
or what does this mean i thought babylon is able to handle draco compressed files.
cheers