I’ve noticed that some 2d planes in my viewer keep popping in and out all the time when the camera get’s too close, they don’t appear to have this problem in the sandbox.
Could this be something to do with the minimum clipping plane or something? I can’t really share a playground because I am not allowed to share the models.
I’ve tried adjusting camera.minZ but it doesn’t seem to help.
I do have this warning in the console:
GL_INVALID_OPERATION: Feedback loop formed between Framebuffer and active Texture.