Hello!
I have been spinning my wheels on this issue for awhile and graciously ask if anyone has any insights here…
My case will be creating thin instances of entities and using VAT to drive their animations. I have more requirements later but am trying to get a simple use case spun up, and I must be missing something.. I’ve tried baking the VAT in runtime or using a prebaked bin and I’m running into the same issue: The thin instances are created, but they’re stuck on the original mesh’s first static pose from the animation group and don’t seem to regard the buffer for bakedVertexAnimationSettingsInstanced
where I am setting Vector4(from, to, offset, fps) to another animation. The manager is incrementing the time and the mesh is assigned the manager. I’ve also tried not merging meshes and haven’t been able to get things animating from VAT.
Any guidance is appreciated!
PG
PG Without Merge Mesh and baking VAT in runtime
I’d also be open to getting these to work with MeshInstance rather than ThinInstance as well. I will try to get a PG up for that case too