|
Optimizing lots of meshes with limitations
|
|
6
|
70
|
October 23, 2025
|
|
Choosing the optimal hardware for CPU-heavy scenes
|
|
4
|
83
|
October 15, 2025
|
|
Custom active mesh determining?
|
|
8
|
93
|
July 11, 2025
|
|
About PainterSortCompare method
|
|
3
|
280
|
July 3, 2025
|
|
Best Practices for Optimizing Babylon.js Scenes (not just) on Lower-End Devices
|
|
27
|
554
|
May 31, 2025
|
|
I am using scene Optimizer for performance improvement, but it reduces the glow layer intensity from the scene
|
|
4
|
77
|
July 25, 2024
|
|
Babylon on Quest 2
|
|
3
|
167
|
May 30, 2024
|
|
Looking for any tips on optimizing this scene with thousands of meshes (Parthenon)
|
|
10
|
290
|
April 20, 2024
|
|
Large models implementation
|
|
3
|
558
|
January 27, 2024
|
|
SceneOptimizer improvement mode?
|
|
3
|
237
|
August 31, 2023
|
|
Need help to understand drawcalls in my scene
|
|
17
|
915
|
July 18, 2023
|
|
Long time for shader compilation from glb file
|
|
4
|
490
|
May 26, 2023
|
|
Optimizing physics
|
|
36
|
3542
|
April 22, 2023
|
|
Seems the Inspector weight too much?
|
|
6
|
416
|
April 11, 2023
|
|
Animation sometimes can't play before the full scene loaded
|
|
5
|
394
|
March 8, 2023
|
|
Log utility to identify unoptimised assets
|
|
3
|
411
|
February 3, 2023
|
|
Model Load Questions
|
|
2
|
939
|
December 27, 2022
|
|
Load one model hierarchy
|
|
2
|
281
|
December 13, 2022
|
|
MSFT_lod/, GLTF LOD Load Related Optimization
|
|
11
|
1181
|
December 6, 2022
|
|
Freeze Shader Material
|
|
3
|
526
|
October 12, 2022
|
|
Why are disabled meshes checked in Scene.isReady()?
|
|
2
|
382
|
September 6, 2022
|
|
Is there available to get intersectsMesh with using of octree?
|
|
5
|
625
|
August 8, 2022
|
|
Rendering 50k - 100k submeshes for babylon Mesh is taking time
|
|
11
|
718
|
May 16, 2022
|
|
Scene performance debugging: Sandbox vs Local Framerate difference
|
|
3
|
614
|
March 5, 2022
|
|
Simplify mesh via approximation algorithm
|
|
15
|
1938
|
April 1, 2022
|
|
Getting Performance Indicators
|
|
4
|
584
|
March 17, 2022
|
|
Determining NullEngine fps
|
|
17
|
799
|
November 24, 2021
|