I am using scene Optimizer for performance improvement, but it reduces the glow layer intensity from the scene
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4
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66
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July 25, 2024
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Babylon on Quest 2
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3
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147
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May 30, 2024
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Looking for any tips on optimizing this scene with thousands of meshes (Parthenon)
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10
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211
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April 20, 2024
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Large models implementation
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3
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517
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January 27, 2024
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SceneOptimizer improvement mode?
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3
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227
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August 31, 2023
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Need help to understand drawcalls in my scene
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17
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827
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July 18, 2023
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About PainterSortCompare method
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1
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255
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July 9, 2023
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Long time for shader compilation from glb file
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4
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477
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May 26, 2023
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Optimizing physics
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36
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3451
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April 22, 2023
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Seems the Inspector weight too much?
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6
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397
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April 11, 2023
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Animation sometimes can't play before the full scene loaded
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5
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380
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March 8, 2023
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Log utility to identify unoptimised assets
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3
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402
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February 3, 2023
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Model Load Questions
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2
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910
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December 27, 2022
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Load one model hierarchy
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2
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271
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December 13, 2022
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MSFT_lod/, GLTF LOD Load Related Optimization
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11
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1078
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December 6, 2022
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Freeze Shader Material
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3
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517
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October 12, 2022
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Why are disabled meshes checked in Scene.isReady()?
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2
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374
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September 6, 2022
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Is there available to get intersectsMesh with using of octree?
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5
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621
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August 8, 2022
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Rendering 50k - 100k submeshes for babylon Mesh is taking time
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11
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693
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May 16, 2022
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Scene performance debugging: Sandbox vs Local Framerate difference
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3
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593
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March 5, 2022
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Simplify mesh via approximation algorithm
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15
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1874
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April 1, 2022
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Getting Performance Indicators
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4
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552
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March 17, 2022
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Determining NullEngine fps
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17
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785
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November 24, 2021
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