Hello, I tried to use the Mesh.MergeMeshes function at a model that consists of 4 meshes.
The main problem is that no mesh animation is playing any more.
Secondly, the light seems to has been strangely reversed on the model!
And third, that I had to scale up the model 100 times in order to come to the previous original size.
Here is a PG with the problematic scene:
Am I doing something wrong here?