Hi everyone,
I was trying to understand SubMeshes and managed to understand them less now… ![]()
Please check this out: Babylon.js Playground
All scene stats say there still is two meshes, bounding box, too.
However, obviously, there is rendered only one mesh (or two on top of each other). What I get even less are the data of the two submeshes: vert0: 0, vertCount: 4 for both. Should the second one not start at 4? Similar for indicies.
So is this all expected behaviour I do ont understand, or is there a bug?
Best wishes
Joe

