MergeMeshes changes indices order

Hi!

EDIT: just got information, the the source mesh was export from a scene using right handed system. This explains all… :wink: If you guys still have anything to add, it would be highly appreciated!

The island-collider is the source mesh. It’s cloned and then merged to the resulting mesh.

As you can see on the screenshot, the indices order is changed in the island-collider_merged mesh comparing to the original island-collider:

I also created a custom mesh that I merged manually (using navplugin V2 functions: getting the indices and positions, then merging), and it preserves the indices order.

However, I noticed that the sideOrientation doesn’t match.

Can someone shed some light on this?

Thank you!

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@Deltakosh Shit happens all the time :sweat_smile:

Oh I know lol

I take the blame since I created the island mesh :cowboy_hat_face:

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@Panuchka You should be proud for being the only one actively helping me to test the new navplugin :wink: As I said:

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