Is it possible to merge Meshes like spheres and lines? In my project I do those spheres on double click on bigger mesh. When there’s two spheres they are being connected with line. I would like to make some kind of list of Objects of this speheres and lines. 2 spheres and 1 line would be 1 element. I was thinking about merging it and copying but I got this error
Line 16 : 166588 - Cannot merge vertex data that do not have the same set of attributes
Thanks, that’s working really great. I am wondering now If I could add to it elements of GUI. E.q. in the middle of link will be displaying rectangle with description about the length between spheres. Is this possible to think about this already merged meshes + gui as a 1 element?
Something like this https://www.babylonjs-playground.com/#K6M44R#1056?
You will need to do a bit of work on correctly positioning the GUI automatically.
Yes, something like this, great . Actually I am doing it like:
And I want those 3 spheres + line + description (link, rectangle, text) to be a single element.
So it’s just about setting the parent of advancedTexture, great
I was using AdvancedDynamicTexture like this
const advancedTexture = GUI.AdvancedDynamicTexture.CreateFullscreenUI("UI");
Could I do something like creating 3 spheres push them to something like
tmpSpheresArray then ascribe it to new array like
spheresArray and clear
tmpSpheresArray? But I want spheres to stay in
spheresArray but they have been removing anyways
to sum up:
//it's just a pseudo code let sphere1, sphere2, sphere3; tmpSpheresArray.push(sphere1); tmpSpheresArray.push(sphere2); tmpSpheresArray.push(sphere3); let spheresArray=tmpSpheresArray; tmpSpheresArray.disposeall()
and now I expect those spheres to not be removed. I want them to be in
I know about Object Cloner - Babylon.js Documentation objectcloner, but I need it for GUI elements too
//it's just a pseudo code let measurementArray: any =  let sphere1; let description; (gui element) let line; (gui element) tmpMeasurement.push(sphere1); tmpMeasurement.push(description); tmpMeasurement.push(line ); measurementArray.push(tmpMeasurement) tmpMeasurement.disposeall() //Thete is no such a method I know, just for pseudocode
so I don’t want those element to disapear after removing tmpMeasurement. Just keep them in measurementArray
I figure this out that I just need to delete those elements which I want. Not use
let elementsToDelete=measurementArray.slice(1,1); elementsToDelete.forEach(mesh => mesh.dispose())