Hey,
I have to texture a large, uniform, even ground plane. If I use normal textures and tile them, the tiling effect becomes really apparent. For this reason I wanted to create a material that spans the entire plane (or a large chunk of it) once. Within this material I have two different PBR source textures, that are tiled within the larger texture, before a mask, that is not tiled blends the two textures together on a larger scale.
My main questions are:
- Is this possible in the Material Node Editor or would I need GLSL?
- How do I “pre-tile” the individual textures.
- Is there some kind of preferred merging based on mask Node, or would I have to lerp individual aspects of the PBR texture?
Thank you already for the answers.
PS: Visual Aid