I’m trying to create universal shader which can move texture to some direction with some speed
I see that when i import mesh from glb file it has 4 type of textures: base_color, normal_map, specular, roughness
I’ve created such node material: Babylon.js Node Material Editor
But i can’t understand how i can to combine those 4 textures (which i added from glb file) to have the same behaviour as i have when import glb file
Thanks for help!
inteja
2
There’s a couple of examples in the docs to recreate StandardMaterials and PBRMaterials using NME:
3 Likes
inteja
3
There’s also this that I did recently which might be helpful: