Hello,
if i import a mesh to babylonjs, the Mesh axis are not the same like world axis.
How fix that?
Blender:
Hello,
if i import a mesh to babylonjs, the Mesh axis are not the same like world axis.
How fix that?
Blender:
Why would you need them to be the same ?
Also I think in blender you can specify your scene axis ?
Ok tank you.
I have activate gizmo on Mesh:
gizmoManager.value = new BABYLON.GizmoManager(scene.value);
gizmoManager.value.positionGizmoEnabled = true;
gizmoManager.value.usePointerToAttachGizmos = false;
gizmoManager.value.attachToMesh(mesh);
gizmoManager.value.gizmos.positionGizmo.xGizmo.dragBehavior.onDragObservable.clear();
gizmoManager.value.gizmos.positionGizmo.yGizmo.dragBehavior.onDragObservable.clear();
gizmoManager.value.gizmos.positionGizmo.zGizmo.dragBehavior.onDragObservable.clear();
How i can remove gizmo?
In Blender, if you want to loose rotation informations, and so get your object axys equal to world axys, you can apply rotation
If you pass null to attachToMesh it will detach from the mesh. Here’s a quick example that detaches after 1 second.