aWeirdo
#1
Hi 
Mesh indices are not updated/removed when using Mesh.convertToUnIndexedMesh().
despite the description;
This method removes all the mesh indices and add new vertices (duplication) …
manually calling Mesh.updateIndices([]) returns the expected result.
https://playground.babylonjs.com/#358T9X
Hey!
They are removed from the GPU. The local CPU copy is not delete because you may want it later (And we are not bad guys deleting your data ;))
aWeirdo
#3
Ahh, makes sense.
I used indices.length to check if unindexed or not, so it confused me a bit 
Chaining a updateIndices() is not a big deal 
1 Like