i create a mesh with “vertexData” and “applyToMesh”. Mesh won’t show, but if i reduce it by 10 times everything works fine. but I need to show mesh in original size.
I have already tried to change maxZ and minZ in the camera. It didn’t help
what is the problem?
scaling 1.0 :
Hard if not impossible to tell since we don’t even know where the camera and the pivot of the mesh are.
Possible to have a PG?
Edit: Forgot the warm welcoming to our Community You know how to set-up a Playground and Import assets in playground, do you?
I think the camera is inside the mesh when at scale 1.0 and reducing it make it show.
Try to increase from 0.1 to 1.0 gradually to test that.