would be SO handy
var createScene = function() {
var scene = new BABYLON.Scene(engine)var box = BABYLON.MeshBuilder.CreateBox("box", {size:.89})
scene.createDefaultCameraOrLight(true, true, true)
scene.createDefaultEnvironment()
var camera = scene.cameras[0]
camera.beta = 1
camera.alpha = Math.PI/4
console.clear()
// hoping for 'size:0.89'
console.log(box.options)
return scene;
};
3 Likes
Doing it automatically would consume memory when you need this feature only infrequently (I don’t think we ever had someone asking for it
).
You can do it yourself, if you need to keep track of the option list:
const options = {size:.89};
var box = BABYLON.MeshBuilder.CreateBox("box", options);
box.options = options;
1 Like
Hi Evgeni 
I know of course. I just had a moment trying to console.log some stuff and staring at the list of things you can get and not finding options. It would be a very small piece of code to implement so i thought: “Why not ask for it”?
It would make perfect sense.
ANYWAY 
Back to complicated things. Have a lovely sunday.