Hi
I have a mesh which behaves as a lamp.To Switch on the light I use the following commands
lamp = new BABYLON.PointLight("Omni", new BABYLON.Vector3(0, 0, 0), scene);
lamp.range = 200;
lamp.intensity = 2;
lamp.parent = currentMesh;
currentMesh.light = lamp;
When I “switch off” the light using the command
currentMesh.light.dispose();
I get the folling error:
WebGL warning: drawElements: Buffer for uniform block is smaller than UNIFORM_BLOCK_DATA_SIZE
Any ways to avoid this error message? is it a bug? Anyhow the light is disposed and this is just a warning.