Hello people of Babylon,
I’ve stumbled upon a serious issue where multiple meshes are getting assigned same uniqueId.
My scene has various meshes and one of them has uniqueId 123.
scene.getMeshByUniqueId(123) returns the appropriate mesh.
Later I’m creating several new meshes with new BABYLON.Mesh() and one of these new ones also has uniqueId as 123.
This is breaking several things in my code.
How do I solve this?