Hi,
i noticed that when i load two models serialized in the .babylon format (with babylonjs 5), if the meshes has the same geometry uniqueId in the own .babylon file, at the second imported mesh is assigned the geometry of the first imported mesh and appears broken.
I’m still experiencing this behaviour myself. Tried the latest (v5.44.0) for both the server side routine that generates the babylon file and the scene on the front end (using importMeshAsync).
Using importMesh instead of Append with the same meshes as above causes some issues, specifically the first mesh loaded in is the only one that is visible. Not the same as I’m seeing with my own app(I see multiple meshes with the same geometry). But perhaps related?
Sphere first:
Box first:
EDIT: sorry it is the same behaviour, I didn’t know about the inspector at first.