Hi, I have a mesh which has many parents. Each parent has a unique set of transforms. How do I get the mesh scaling in the world which accounts for all the parent scaling transforms?
I think it is in here but I’m not sure how to pull it out:
var matrix = mesh.getWorldMatrix();
I guess I could run up the chain of parents and multiply the scalings but I think there is already a built in or easier way to do it.