Hello everyone, I was attaching an object, which consists of several meshes, to a bone. To make things simpler, I created a TransformNode and added all the meshes to the transform node and then attached the TransformNode to the bone.
Now, after I added the TransformNode to the bone, the TransformNode appears to be scaled by an amount which is equal to the scaling of the parent mesh of the skeleton. Is this the expected behavior? How to prevent the TransformNode from being scaled on being attached to a bone?