Hello everyone,
Here’s a playground showing the problem : Babylon.js Playground
What I’m trying to do :
Attach the scarfs meshes to the neck bone of the character, so it follows the animations properly (e.g. head movement, turning, etc).
Problem encountered :
Even though the scarfs are parented to the bone, the scarfs spawn far away from the player and move in unexpected ways.
Here’s how the scarfs look after parented (circled in red):
Here’s how it should look:
If anyone knows what might be going wrong, I’d really appreciate your help.
Thanks for helping.

