I’m trying to figure out how to clone a mesh and the animationGroup for use in duplicate meshes throughout the world while using addMeshTask from the assetManager.
I’m not sure how this can be done using AnimationGroup, which is why I switched to using Skeletons and AnimationRanges imported from .babylon files, as shown in the demo: Dancers Performance demo. You can view the source code inside the .html file in the tag.