In the first version, I added chunk generation and made an infinite number of gizmos.
Endless gizmo | Babylon.js Playground
In the second version, I generated copies of gizmos, and linked them to it… now, when you change gizmos, the other copies of gizmos are also changed.
Gizmo mirror | Babylon.js Playground
In the third version, I added endless procedural generation of copies of x,z with their binding to gizmo.
Gizmo’s Endless Mirror | Babylon.js Playground
In the fourth version, I made partial generation of copies, and they float freely in z, x coordinates, and the width and height of the copies are also changed via gizmo.
Ocean of floating gizmos | Babylon.js Playground
In the fourth version, I did endless procedural generation on x,z, generation of copies, and their free floating on z,x coordinates, and now the width and height of the copies are changed via gizmo.
Endless ocean of floating gizmos | Babylon.js Playground
In the fifth version, I did endless procedural generation of x,z copies, and their free floating along z,x coordinates, and now the width and height are also changing, as well as I added rotation inertia to them when moving copies through gizmo.
Floating gip-space gizmos | Babylon.js Playground
In the sixth version, I made sure that many copies of gizmos generated by x,z chunks repeated the movement of gizmo when it was rotated, but disabled the repetition of the gizmo extension.
Accurate gip-space gizmos | Babylon.js Playground
In the seventh version, I made an exact version of the gizmo repetitions so that multiple copies of gizmos generated by x,z chunks would repeat any gizmo movement.
Precise gizmos manipulator | Babylon.js Playground
In the eighth version, I made an exact version of gizmo repetitions so that multiple copies of gizmos generated by x,z chunks would repeat any gizmo movement, and so that there would be endless procedural generation by x,z.
Precise endless gizmos manipulator | Babylon.js Playground
In the ninth version, I made snap-to-place copies of gizmo cubes so that they would not move up behind the gizmo cube.
Precise endless gizmos manipulator with binding | Babylon.js Playground
In the tenth version, I made an exact version of gizmo repetitions so that multiple copies of gizmos generated by x,z chunks would repeat any gizmo movement, and so that there would be endless procedural generation by x,y,z.
Precise endless gizmos manipulator XYZ version | Babylon.js Playground
Maybe someone will come up with some new projects and the project will develop.