I was driving nuts about a problem I was facing until I realized that you cannot trust videoTex.video.currentTime because that time is not guaranteed to be the actual time, here is a sample:
You can press SPACE to run the playback again and it is supposed to advance one frame, but notice that the currentTime doesn’t match always the video frame, sometimes it does but some others don’t.
Is there any way to sync that? I mean read the actual value or forcing to redraw the texture to the currentTime value, any of both are ok.